Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
181. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Originally by: per from devblog: yea yea i'm happy again: 13) Is there any way to counter cloaking? Zulupark: This ties in to what Greyscale was talking about in regards to local chat and exploration. Perhaps giving probing ships the abil...
- by Ellaine TashMurkon - at 2008.03.26 10:03:00
|
182. New regions to test big mechanic changes - in Player Features and Ideas Discussion [original thread]
I don't mean testing technical issues. Joining or not joining channels or having or not having belts is not really a software design challenge or technology edge or something you can place 100 bugs in. Its more like 20 lines of trivial code, maybe...
- by Ellaine TashMurkon - at 2008.03.25 19:33:00
|
183. New regions to test big mechanic changes - in Player Features and Ideas Discussion [original thread]
People say "remove local", "remove belts" etc since 2005 at least. CCP says "we're thinking about removing local", "we're thinking about removing belts and moving all the stuff into exploration sites/anomalies". Yet, nothing is done for years. I g...
- by Ellaine TashMurkon - at 2008.03.25 16:54:00
|
184. Factional Set Bonuses - in Player Features and Ideas Discussion [original thread]
"Set" bonus in full meaning (combine items X, Y, Z) yes. But a plain bonus for faction modules when used on faction ships - no, and it would be definately cool to see. It does not harm variety. On Amarr Navy Apoc you can put Amarr Navy EANM, or A...
- by Ellaine TashMurkon - at 2008.03.25 16:22:00
|
185. Tempest Role accentuation - in Player Features and Ideas Discussion [original thread]
5% ROF + 5% damage bonus (current) means about 10% more DPS then 10% damage bonus (on BS skill lvl 5). So You're actually nerfing DPS.
- by Ellaine TashMurkon - at 2008.03.25 12:58:00
|
186. Self Destructing - Rebalancing? - in Player Features and Ideas Discussion [original thread]
Another design; Self destruct generates killmail with ship owner / weapon: self destruct as final blow, also sent to top damage dealer. Self destruct reduces chance of droping stuff in cargo by 50% (statistically 2 times less loot dropped from c...
- by Ellaine TashMurkon - at 2008.03.25 11:41:00
|
187. T2 in faction store - in Player Features and Ideas Discussion [original thread]
This would be a direct nerf to invention, and invention has huge competition alreday. It doesn't need a price cap too.
- by Ellaine TashMurkon - at 2008.03.25 09:48:00
|
188. JITA - in Player Features and Ideas Discussion [original thread]
Applying any "solutions" specifically to Jita will result in one of the following ways; a)It will change nothing b)Main trade hub will move elswere and be as bad. There was a hub in Yulai when the server was young. CCP changed gates to Youlai to ...
- by Ellaine TashMurkon - at 2008.03.24 21:49:00
|
189. Escort Skill Tree - in Player Features and Ideas Discussion [original thread]
In Eve, nearly anything is done with modules, not skills on their own. Skills only unlock modules / ships and make them work better, not give you new special magic abilities. Well, thermodynamics and some basic gang bonuses are exceptions but that...
- by Ellaine TashMurkon - at 2008.03.24 21:43:00
|
190. Remove gate sentries in low sec. - in Player Features and Ideas Discussion [original thread]
Lower their tracking, upper their sig resolution and upper their damage. More dangerous for BS/BC, more survivable in inty.
- by Ellaine TashMurkon - at 2008.03.24 21:33:00
|
191. Afk cloaking and lag, get rid of 'em with one simple step! - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 22/03/2008 18:22:58 Ability to do things or just sit there afk or offline (trade, skills) is the main reason I play Eve. I guess there are 50 thousand more people like me. I propose kicking people who click t...
- by Ellaine TashMurkon - at 2008.03.22 18:21:00
|
192. Wreck stealing - in Player Features and Ideas Discussion [original thread]
Originally by: EmperorPirk but is it really ok for people to come into someones mission just like that, and take something someone else have worked for? You have not worked for this wreck. Those were gurista pirates. Thousands of poor l...
- by Ellaine TashMurkon - at 2008.03.22 08:17:00
|
193. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Where?
- by Ellaine TashMurkon - at 2008.03.21 14:51:00
|
194. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Also, try ratting in ships that are also reday for some basic self defense and try having your mates nearby to help. Please visit your user settings to re-enable images.
- by Ellaine TashMurkon - at 2008.03.21 13:37:00
|
195. Goonswarm Tactics - in Player Features and Ideas Discussion [original thread]
Originally by: Nekopyat They would not have bothered to put in the massive amount of development present in the economic system if EvE was truely a 'PvP game. Eve economy is a pvp game, price wars bring more damage to your competitors p...
- by Ellaine TashMurkon - at 2008.03.21 10:51:00
|
196. Small Freighter and Corp-Management. - in Player Features and Ideas Discussion [original thread]
There are small freighters, they're called jump freighters, their cargo is smaller and their agility better then normal freighters. There are logs for containers. Put corp stuff in containers. There were tons of much more advanced ideas to upgra...
- by Ellaine TashMurkon - at 2008.03.21 09:53:00
|
197. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 20/03/2008 14:56:24 1) Right. So cloaking needs a counter, ability to scan them down given lots of time and effort. Counter not nerf. Because nerfing AFK cloaking leaves non-AFK cloakers with no problems - they...
- by Ellaine TashMurkon - at 2008.03.20 14:56:00
|
198. Goonswarm Tactics - in Player Features and Ideas Discussion [original thread]
Edited by: Ellaine TashMurkon on 20/03/2008 14:43:08 No. You make 20 million with 120 mouse clicks and 1 hour of playing instead of 13 million with 10 mouse clicks and 5 minutes of playing :) Thats 12 times lower efficiency when mining not-afk...
- by Ellaine TashMurkon - at 2008.03.20 14:42:00
|
199. Cloak need cap - in Player Features and Ideas Discussion [original thread]
Why?
- by Ellaine TashMurkon - at 2008.03.20 14:35:00
|
200. Cloak need cap - in Player Features and Ideas Discussion [original thread]
But cloaking afk is not a problem, its a feature.
- by Ellaine TashMurkon - at 2008.03.20 14:23:00
|
Pages: 1 2 3 4 5 6 7 8 9 [10] 20 30 40 50 60 70 80 90 100 |
First page | Previous page | Next page | Last page |